Game Review: “Julia”
The RWCG Video-Games Bureau likes to keep on top of the latest in cutting-edge gaming developments, and so that’s why when we saw whispers of a new web-based game, “Julia”, quietly sweeping the blogosphere, we pushed it right to the front of the gaming-review queue, the better to serve our readers. While initial inquiries to coax the publisher into sending us a free advance review copy were unsuccessful, after further research RWCG has identified this promotional link where the game can be played online for free.
Having logged over 18 seconds of gameplay now, RWCG is pleased to report that, with some reservations, “Julia” (mostly) lives up to the hype.
At its core, “Julia” is a 2-D adventure game. The user interface is a streamlined point and click system, which veterans of Sierra On-Line classics will have no trouble picking up with a little practice. There are no items or puzzles, however; gameplay advances via organic progression through a series of twelve levels (‘ages’). While we found this a puzzling choice that at times gave the game a constrictive feeling of being ‘on a rail’, we had to admit it does make for a much slicker and immersive gameplay experience.
You start out as Julia, a nondescript girl of indeterminate age (though in-game exposition implies she is around 3). The character design is bright and retro, giving the game a distinct indie feel. As with most adventure games, the character is something of a blank slate (the character design aids this by the clever means of making “Julia” faceless), so you can give her whatever traits you prefer. On the other hand, there are life stages where your character appears locked into certain decisions (I could not seem to avoid having Julia decide to have a child for some reason on the ‘age 31′ level, for example; if you’ve found a way around this let me know in comments). The “Julia” of 18-23 in particular manages to be attractive without being trashy or overly sexualized; this is a refreshing break from the Lara Crofts that game designers usually come up with to appease salivating fanboys. For the film version, think Zooey Deschanel, not Scarlett Johansson…
– “Sonic Charmer”, from his blog Rhymes with Cars & Girls
Dear Mr. Charmer,
These days, it is rare to find a unique and smart conervative voice in the blogosphere that can write with wit and original insight on the topics of the day. Your blog features such a voice and I’m grateful to you that I found it. Keep up the good work and don’t stop ‘fisking’ bad arguments or criticizing folks who mindlessly write columns praising regulation (especially the Volcker Rule). I hope lots of smart conservatives are reading your blog; they should be if they want to learn a thing or two.
P.S. I added you to my blogroll.